My Mantra

"Opportunities are only limited by the constraints imposed by oneself." Copyright 2003 - 2017

Friday, August 8, 2008

Analysis of Web 2.0 - Second Life

Second Life is a three dimension (3D) virtual reality world created and developed by its residents since 2003 when it made its public debut. The URL http://secondlife.com contains a plethora information pertain to this virtual world. The structures and items in Second Life are created from basic shapes such as cylinders, cones, triangles, circle, squares, etc. and changed through a simple edit menu to manipulate the basic object into buildings, lamps, chairs, clothing, and flowing hair.

Currently, are Doctorate course is using Second Life to hold interactive classes to discuss topic Futuring and Innovation (Socio-Technical Futuring). These sessions have shown the participants how to move their avatar, create a lamp, chair, fountain objects from a cylinder, and chat using voice and typing features. Other opportunities discovered are the usage of Second Life by businesses and other University to hold virtual conferences.

I can see the value of Second Life to extend the sharing of information through virtual conferencing and collaboration session. I understand the potential for simulating the economic commerce environment to apply business and marketing strategies which could be applied in real life. I plan on continuing my edification after the course and my dissertation is complete.

Here is a photo of our class avatars in Second Life.

1 comment:

Lyr Lobo said...

Please feel welcome to make yourself at home after the course has concluded. *grins*

We also have the Colorado Tech island with an alumni center, meeting spaces, exhibit centers and a boardwalk for student projects.